![]() Significantly faster OpenGL rendering of populous small meshes ![]() Per render-delegate display settings in viewport UX improvements to the Scene Graph Details paneīounding-box display of unloaded payloads Variant visualization with Explore Variants LOPĮasy geometry sequencing into a single animated scene graphįine-grained performance tracking of LOP cooking Improved multi-shot workflows with insertion points and graftingĭestruction LOP for convenient embedding of fracturing FX Significantly faster retiming of instances ![]() Spreadsheet access to transform values in Light Mixer and Edit LOP Instanceable references and local transforms in Edit LOP Large-scene optimized physics for faster interactive layout Improved light mixing, with interactive multi-light editing Snapshot gallery for IPR renders and their LOP network settings Specialized rig-tree GUI to visualize and edit hierarchiesĮxtensive I/O capabilities including FBX and mocap Pattern matching against agent’s clip namesĪbility to quickly reset all the joint limits of an agent Production-driven heroing and crowd finaling capabilities More unified approach to handling character and crowd motion Optimized terrain adaptation / foot planting for heroes and crowds Physics-based full body IK solver with multiple centres of mass Joint hierarchies expressed as regular SOP point & edge geometryĪccess to full SOP arsenal for rig and motion editingĪvailable collision-detection for rigs and full characters ![]() Phase 1 of comprehensive rigging environment for animation New foundation for procedural SOP rigging, retargeting and more SideFX a dévoilé comme prévu Houdini 18.5, nouvelle version de son logiciel phare.Īu menu, KineFX et ses outils de rigging et animation, des avancées sur le système de look dev et layout Solaris mais aussi sur le moteur de rendu Karma, des améliorations sur Pyro FX, des brosses physiques pour Vellum… La liste exhaustive des avancées est particulièrement longue : ![]()
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